BP_OutfitControl_Seeder
Component based outfit randomizer, with seed based randomization, allowing you to reuse preferences as you please, or to dynamically spawn unique giants during runtime! This component can easily be added to your existing character classes, and other AI packs, with intuitive setup.
Custom Third Person Map
A custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.
Overview Map
This map contains all of the unique skeletal meshes included in this pack.
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes including UE5 retargeting & control rig)
Additional Bones (Will not negatively effect retargeting, can be used for physics assets sims): Shoulder_Down_L/R, Shoulder_Up_L/R, 1-18 (beard simulation), Beard_1, Beard_2, Beard_3, Beard_L/M/R, Head1
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes, third person demo setup using starter content)
Number of characters: 1
Vertex counts of characters: ~36,000 - 50,000 per Elf depending on hair/outfit
Number of Materials and Material Instances: 7 Master, 2 Function, 22 Instances
Number of Textures: 120 (including eye variations and master swatches)
Texture Resolutions: 4k
📚GIF Examples - Civilian📚