Do you have hundreds of material instances with an incorrect master material?
✨A pile of static meshes that need an LOD material type at material index X?
✨Are you deep in the project, and 30% of your material instances, need a specific detail map texture or parameter modified after a design switch?
This asset is designed to remove the tedious parts of working in Unreal, particularly when it comes to assigning and modifying materials and instances. Enjoy these five quality-of-life improvements I use daily in my Unreal pipeline.
Simply add to your project, and right-click on your assets to access the scripted actions. The documentation folder can be deleted, and you can store the single blueprint anywhere in your project. Lightweight and non-intrusive.