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Yarrawah Interactive

Desert Embankments - Photoscan Vol 4.

Desert Embankments - Photoscan Vol 4.

Regular price $19.99 USD
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Overview

Every effort has been made to match the triangle density and texel density of megascans assets. These photoscans will look natural along side Quixel assets.

This asset pack includes 5 photoscanned desert embankments. These are open meshes. They are optimized for in-game use, but they can also be tessellated for cinematic hero-quality meshes.

All scans are done at 8k, and downscaled to 4k for maximum quality. Where suitable, textures are channel packed with AO and roughness for each model.

Eight bonus photoscanned texture atlas variations are also included (with a matching mesh, ready for your scene):

  1. Dry Grass Pile 01
  2. Dry Grass Pile 02
  3. Dry Grass Pile 03
  4. Dry Grass Pile 04
  5. Desert Rock Pile 01
  6. Desert Rock Pile 02
  7. Desert Rock Pile 03
  8. Desert Rock Pile 04

Seven Arid Weed Variations

  1. Arid Weed Mature 01
  2. Arid Weed Mature 02
  3. Arid Weed Juvenile 01
  4. Arid Weed Juvenile 02
  5. Arid Weed Litter 01
  6. Arid Weed Litter 02
  7. Arid Weed Litter 03
  8. Arid Weed Litter 04
      These foliage scans are taken from the same environment the embankments were located.
      A master material is included with pixel-depth offset and tessellation options. There are also controls for the roughness, tinting, multiplying AO into the albedo, detail mapping etc.
      An additional foliage master material is also included with many exposed parameters to quickly match the texture atlas variations to any scene.
      This set is part of a continuing series. Check back for more!

      Technical Features:

      • 5 unique photoscanned models
      • 7 arid weed foliage models
      • 8 photoscanned foliage atlas, 2k each packed into two 4k maps
      • 4k textures for all models
      • Custom made detail map
      • Displacement Master Material w/ Pixel depth offset for terrain blending
      • Foliage Master Material w/ Pixel depth offset, speed tree randomization, subsurface setup
      • Channel packed and optimized textures and UV's
      • Auto generated LOD's

      Number of Unique Meshes: 20

      Collision: Yes, generated

      Vertex Count: 23k to 18 (matches Quixel Megascans triangle density for similar-sized objects)

      LODs: Yes, Generated

      Number of Materials and Material Instances: 3 Master Material, 7 Instances

      Number of Textures: 41

      Texture Resolutions: 4096x4096

      Supported Development Platforms: Tested on Windows, but suitable for most platforms

      Important/Additional Notes: This set is part of a continuing series. Check back for more!

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