Desert Embankments - Photoscan Vol 4. [UE4] [Unity] [Source]


Available for: 

Unreal Engine 4.19+

Unity 2019.4.19+


Similar Assets:

Vol 1. Termite Mounds

Vol 2. Dry Animal Bones

Vol 3. Animal Dung

Vol1. Australian Desert Collection  - Get this pack at a discount in the Australian Desert Collection Pack

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Every effort has been made to match the triangle density and texel density of megascans assets. These photoscans will look natural along side Quixel assets.

This asset pack includes 5 photoscanned desert embankments. These are open meshes. They are optimized for in-game use, but they can also be tessellated for cinematic hero-quality meshes.

All scans are done at 8k, and downscaled to 4k for maximum quality. Where suitable, textures are channel packed with AO and roughness for each model.

Eight bonus photoscanned texture atlas variations are also included (with a matching mesh, ready for your scene):

  1. Dry Grass Pile 01
  2. Dry Grass Pile 02
  3. Dry Grass Pile 03
  4. Dry Grass Pile 04
  5. Desert Rock Pile 01
  6. Desert Rock Pile 02
  7. Desert Rock Pile 03
  8. Desert Rock Pile 04

Seven Arid Weed Variations

  1. Arid Weed Mature 01
  2. Arid Weed Mature 02
  3. Arid Weed Juvenile 01
  4. Arid Weed Juvenile 02
  5. Arid Weed Litter 01
  6. Arid Weed Litter 02
  7. Arid Weed Litter 03
  8. Arid Weed Litter 04

These foliage scans are taken from the same environment the embankments were located. A master material is included with pixel-depth offset and tessellation options. There are also controls for the roughness, tinting, multiplying AO into the albedo, detail mapping etc. An additional foliage master material is also included with many exposed parameters to quickly match the texture atlas variations to any scene. This set is part of a continuing series. Check back for more! Technical Details


  • 5 unique photoscanned models
  • 7 arid weed foliage models
  • 8 photoscanned foliage atlas, 2k each packed into two 4k maps
  • 4k textures for all models
  • Custom made detail map
  • Displacement Master Material w/ Pixel depth offset for terrain blending
  • Foliage Master Material w/ Pixel depth offset, speed tree randomization, subsurface setup
  • Channel packed and optimized textures and UV's
  • Auto generated LOD's

Number of Unique Meshes: 20

Collision: Yes, generated

Vertex Count: 23k to 18 (matches Quixel Megascans triangle density for similar-sized objects)

LODs: Yes, Generated

Number of Materials and Material Instances: 3 Master Material, 7 Instances

Number of Textures: 41

Texture Resolutions: 4096x4096

Supported Development Platforms: Tested on Windows, but suitable for most platforms

Important/Additional Notes: This set is part of a continuing series. Check back for more!

Release Notes

UE4 4.19+

unity 2019.4.19+


Extended Use License
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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Files (3)
zip /
780 MB
unitypackage /
500 MB
Embarkments - Source
zip /
650 MB