These vehicles are designed to be replicated, drivable, and interactive. They are fully game-ready with sounds, particles, and animations. Most importantly, they come with useful level-designer-friendly tools, exposing over 100 parameters to control the procedural generation of vehicles, and being able to paint them into your world with the Actor Foliage tools in Unreal, and regenerating variations for all vehicles in a single click, or individual vehicles if you are happy with your presets. Randomization is event-based, now construction, so your generated vehicles will persist between saves and builds.
Hero quality up close, single draw call proxy meshes at a distance. Optimized to handle thousands in a level.
Purchase on the Unreal Marketplace: