Work In Progress / 23 December 2021

Roadmap: Advanced Tank Controller - Unreal Engine

This page serves as an active roadmap for Yarrawah Interactives Advanced Tank Controller Blueprint, used in collaboration with Gerhald3D's military assets. These updates will be released over time, with all tanks having feature-parity.

Active Features

  • Replication
  • Advanced PHYSX based tank controller for satisfying tank movement
  • UV Animated Tracks
  • Physically simulated accessories (antenna's, latches)
  • Skeleton with an appropriate track, suspension, and wheel hierarchy
  • Idle, Engine, Cannon, Machine Gun, Impact, and Projectile Woosh sounds
  • Turret and Weapon control
  • Animated Cannon Recoil
  • Weapon Component - Easy customization of effects and sounds
  • Projectile Component - Easy customization of effects and sounds¬†
  • Togglable Lights
  • Track Decals
  • Particle effects - Impact, Firing, Dust, Exhaust etc.
  • Track and Hydraulic suspension
  • ODI Plugin Bonus Files and Integration Documentation
  • Better weapon control
  • Turret rotation, handbrake, and collision sounds

Planned Features - January 2022

  • UI elements and Indicators for weapons
  • 1:1 real-world speeds/handling, e.g. max speeds, angles etc. based off designs
  • Improved VFX
  • Improved sounds overall
  • Extended track logic and physics for the default controller
  • Entering/Exiting tanks
  • Destroyed variations and effects
  • Extremely Basic Enemy AI for target practice
  • Interiors

Known Issues

  • Tank tracks require refinement to be more physically accurate
  • Falling or Edge detection is absent, may lead to undesirable outcomes