Advanced Tank Controller - Changelog by Yarrawah Interactive for Unreal Engine

This page serves as a changelog for Yarrawah Interactives Advanced Tank Controller Blueprint, used in collaboration with Gerhald3D’s military assets. To view a roadmap of planned features for the Advanced Tank Controller asset, click here.

Advanced Tank Controller Changelog

v1.05 – 07/03/2022

  • General – Overhauled torque, RPM, and gear ratios for more consistent and realistic tank behavior.
  • General – Enhanced vehicle track logic, more responsive and consistent
  • General – You can now hide the interface by pressing H
  • General – Physical Layers were added to the project, allowing different particles to spawn based on their surface type
  • General – Better code formatting, comments and layout.
  • Bug Fix – Fixed issue with gears becoming stuck and hanging on neutral when accelerating/reversing repeatedly
  • Bug Fix – Fixed issue with gears not cycling properly
  • Bug Fix – Fixed issue with tracks moving the wrong direction at low speeds
  • Bug Fix – Fixed an issue with the tracks moving at inappropriate times
  • Bug Fix – Fixed an issue with impact sound effect being played at incorrect location
  • Bug Fix – Fixed an issue with the plugin controller’s hydraulics not working for all tanks
  • Bug Fix – Fixed an issue with the plugin controller’s track physics not working on the right side

v1.04 – 02/02/2022

  • General – Tanks can now shoot at each other and be destroyed
  • General – You can now enter slow-motion by pressing T
  • General – You can now hide the interface by pressing H
  • General – Physical Layers were added to the project, allowing different particles to spawn based on it’s surface type
  • Content – Added ground decal’s for bullets, and exploding tanks
  • Content – Particle effects for fire and tank explosions added
  • Content – Sound effects for destroyed tanks and burning tanks added
  • Content – Free 203mm ammo model added for the projectile mesh
  • Content – Added missile and machine gun impact particle for tanks
  • Bug Fix – All direct inputs replaced with actual input events
  • Bug Fix – Improved collision of all tanks
  • Bug Fix – Machine Gun projectiles will now no longer accidentally collide with the tank
  • Bug Fix – Fixed an issue with emissive lights not being disabled when pressing “L”
  • Bug Fix – Fixed an issue with the headlight intensity resetting to the incorrect value after being toggled

v1.03 – 19/01/2022

  • Content – Each tank and camo variation now has dynamic burnt/destroyed material variations
  • Content – Tanks can now be destroyed inside the showcase level by pressing space bar
  • Content – Each tank now has it’s own unique “destroyed” static mesh variation
  • Content – Tanks can now be destroyed inside the showcase level by pressing space bar
  • Content – Explosion and fire effects from Unreal Starter pack repurposed for the explosions and visual effects

v1.02 – 16/01/2022

  • General – Folder and reference cleanup in preparation for more tanks
  • General – Improved lighting on cinematic showcase
  • General – 1:1 Feature parity with plugin bonus files (camo switching etc.)
  • Content – Each tank now has better handling, acceleration, and realistic top speeds
  • Content – Added new sound effect for turret rotation/turning.
  • Content – Each tank now has its own turret speed, and pitch/yaw settings.
  • Bug Fix – Small chance to accidentally destroy tank corrected
  • Bug Fix – Added logic that limits the downwards angle of the canon when facing the turret backwards (avoids clipping)

v1.01 – 10/01/2022

  • Bug Fix – Projectile impacts now enabled by default
  • Bug Fix – Small chance to accidentally destroy tank corrected

v1.0 – released