Procedural Interactable and Drivable Vehicles – Unreal Engine
This page serves as an active roadmap for Yarrawah Interactives Procedural Vehicle assets.
The Procedural Vehicle assets have received multiple updates. View the Procedural Vehicle assets changelog here.
Road Map
These products will continue to receive updates and other vehicle assets are actively being worked on to help provide you with all of the content you need for your survival game!
These products will ALL be updated to support Unreal Engine 5 (most features work in early access except for driving as PhysX is not properly integrated).
Sedan
In-Progress/Upcoming
Hatchback
In-Progress/Upcoming
- Burnt material variations will be added
- Clean material variations will be added
- Ivy Update
Pickup Truck
In-Progress/Upcoming
- Burnt material variations will be added
- Clean material variations will be added
- Ivy Update
Van
In-Progress/Upcoming
- Burnt material variations will be added
- Clean material variations will be added
- Ivy Update
Police Car
In-Progress/Upcoming
- Burnt material variations will be added
- Mossy material variations will be added
End of year
- Planned Update #7: Vehicle driving blueprints will be updated to Chaos Physics Engine in preparation for Unreal Engine 5
Sedan
In-Progress/Upcoming
End of year
- Planned Update #7: Vehicle driving blueprints will be updated to Chaos Physics Engine in preparation for Unreal Engine 5
- New Vehicle – Ambulance
- New Vehicle – Ute
- New Vehicle – Sports Car
- New Vehicle – Station Wagon
- New Vehicle – 4WD
December – DELIVERED
August – DELIVERED
- A separate Ute, Hatchback, and Van asset will be released
July – DELIVERED
- Further bug fixes, character switching, basic vehicle AI added for handbrake control outside of vehicle
- Fixed
- Characters can sometimes get stuck when the door opens
- Mesh error on sedan
- Particle strength is reduced for other players when driving vehicles
June – DELIVERED
- Planned update #2: Clean + Burnt Textures (Currently only rusted and mossy variations are included)
- Planned Update #3: Glass will be destructible, have particle effects and sound effects
- Planned Update #4: Multiplayer replication and cleanup for driving and interactable blueprints
- Planned Update #5: Driving will be overhauled and include tire effects, stationary burnouts, decals, sound effects and better overall physics and torque
- Planned Update #6: BP_Interactable to be completely rewritten and further optimized
April – DELIVERED
- Planned update #1: An advanced, fully drivable, and animated vehicle blueprint