Roadmap: Procedural Vehicles - Unreal Engine

Procedural Interactable and Drivable Vehicles – Unreal Engine

This page serves as an active roadmap for Yarrawah Interactives Procedural Vehicle assets.

The Procedural Vehicle assets have received multiple updates. View the Procedural Vehicle assets changelog here.

Road Map

These products will continue to receive updates and other vehicle assets are actively being worked on to help provide you with all of the content you need for your survival game!

These products will ALL be updated to support Unreal Engine 5 (most features work in early access except for driving as PhysX is not properly integrated).

Sedan

In-Progress/Upcoming

  • Ivy Update

Hatchback

In-Progress/Upcoming

  • Burnt material variations will be added
  • Clean material variations will be added
  • Ivy Update

Pickup Truck

In-Progress/Upcoming

  • Burnt material variations will be added
  • Clean material variations will be added
  • Ivy Update

Van

In-Progress/Upcoming

  • Burnt material variations will be added
  • Clean material variations will be added
  • Ivy Update

Police Car

In-Progress/Upcoming

  • Burnt material variations will be added
  • Mossy material variations will be added

End of year

  • Planned Update #7: Vehicle driving blueprints will be updated to Chaos Physics Engine in preparation for Unreal Engine 5

Sedan

In-Progress/Upcoming

End of year

  • Planned Update #7: Vehicle driving blueprints will be updated to Chaos Physics Engine in preparation for Unreal Engine 5
  • New Vehicle – Ambulance
  • New Vehicle – Ute
  • New Vehicle – Sports Car
  • New Vehicle – Station Wagon
  • New Vehicle – 4WD

December – DELIVERED

  • Police car added

August – DELIVERED

  • A separate Ute, Hatchback, and Van asset will be released

July – DELIVERED

  • Further bug fixes, character switching, basic vehicle AI added for handbrake control outside of vehicle
  • Fixed
    • Characters can sometimes get stuck when the door opens
    • Mesh error on sedan
    • Particle strength is reduced for other players when driving vehicles

June – DELIVERED

  • Planned update #2: Clean + Burnt Textures (Currently only rusted and mossy variations are included)
  • Planned Update #3: Glass will be destructible, have particle effects and sound effects
  • Planned Update #4: Multiplayer replication and cleanup for driving and interactable blueprints
  • Planned Update #5: Driving will be overhauled and include tire effects, stationary burnouts, decals, sound effects and better overall physics and torque
  • Planned Update #6: BP_Interactable to be completely rewritten and further optimized

April – DELIVERED

  • Planned update #1: An advanced, fully drivable, and animated vehicle blueprint